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Team “The Terrifying Nightmares” wins PUBG MOBILE Campus Championship 2018, India's biggest eSports Championship with prize pool of INR 5,000,000

Tencent Games and PUBG Corp recently held India’s biggest eSports Championship – ‘PUBG MOBILE Campus Championship 2018’ which culminated in the grand finale, in Bengaluru, on the 21st of October, 2018. The month-long eSports spectacle sponsored by OPPO India was the biggest-of-its kind, rallying 250,000 registrations over the span of one month. The massive eSports event garnered a tremendous response across the country with players checking in from more than 1000 colleges across 30 cities.

Following an adrenaline-filled 12 days of qualifying rounds, it was down to the last 20 squads to battle it out for the biggest chicken dinner of all at the KTPO Whitefield, Bangalore. The atmosphere was filled with the PUBG MOBILE faithful who witnessed some top-notch tactical battle between the teams playing the gaming phenomenon that has swept India. The widespread popularity of PUBG MOBILE in India has opened a new door of opportunity for gaming enthusiasts to showcase and flaunt their skills.

Following the Championship, Aneesh Aravind, General Manager, Tencent Games India said – “eSports in India has seen an unparalleled growth in the recent past and PUBG MOBILE has established itself as the game that holds the entire attention of this country. The Campus Championship has once again reinforced our belief that India is one of the most promising markets for eSports and the participation and enthusiasm we have garnered has been overwhelming. Our heartfelt congrats to the winners and everyone else who participated in this landmark event. Post the amazing success of the Championship, we will be working on a host of activities to cater to our fans and establish PUBG MOBILE as THE game to play in India”

The winning team, “The Terrifying Nightmares” from Mumbai, took home a cash prize of INR 15,00,000 along with Oppo F9 Pro phones for everyone in the Top 15. The grand spectacle brought PUBG MOBILE to a never-before-seen arena, which was surely a breath of fresh air for Indian gaming enthusiasts longing for an authentic eSports experience. The live commentary and streaming, together with the top-notch arena bolstered players to bring their A-game.

Speaking on Tencent’s focus in India, Chen Jerry, Corporate Vice President of Tencent and President of Lightspeed & Quantum Studios Group said, “Tencent Games, since its inception, has been driven by the simple philosophy of creating joy for its consumers. We are committed to provide a fun in-game environment for players and to support the development of a sustainable ecosystem for eSports enthusiasts in India. Leveraging our experience in eSports business in many markets, we hope to bring that very expertise to India to enhance the ever-growing mobile gaming landscape. The PUBG MOBILE Campus Championship is the foundation stone towards creating an impact on the eSports industry in India.”

Post the final matches, several awards were given away to the players based on their performance which lent the PUBG MOBILE enthusiasts, authentic legitimacy. The MVP of the Campus Championship was Eleen Raj from Team NSD with the maximum number of MVP awards on the final day. Hardeep Singh from Team “R4W Official” was awarded as ‘The Medic’ with maximum revives. With the maximum kills in one game, Jatin Gupta from Team “6ix9ine” earned the tag of ‘The Lone Ranger’.

To bring alive the PUBG MOBILE experience for its fans, OPPO and Tencent Games came together to open a first-of-its-kind PUBG MOBILE themed store in Church Street, Bengaluru. This will give fans a chance to experience and live the adrenaline of the game in real life, engaging with the game in real life. From the authentic combat feel to the recreation of the battleground, the showroom has it all, giving fans a chance to interact with and live their favorite game in all its authentic glory.

Fueled by the enthusiasm at the resounding response to PUBG MOBILE in India, Chang Han Kim, CEO, PUBG Corporation said, “The response to PUBG MOBILE in India has been colossal. The manner in which the game has taken the country by storm is nothing short of overwhelming. The game has transcended the boundaries of being merely a mobile game to becoming India’s game of choice. While the growth of the game itself has been rock solid, the eSports scene in Indian gaming has also been thriving. The PUBG MOBILE Campus Championship stands firm as India’s biggest eSports spectacle, riding on the game’s popularity. The heartwarming response to the tournament validates our focus on India and we look forward to creating localized experiences for PUBG MOBILE fans of India, as the market brims with potential.”

The PUBG MOBILE Campus Championship has come to an end and with it, has ended an eventful month for the PUBG MOBILE faithful. With many such events in the pipeline, PUBG MOBILE’s commitment to India is testimony to the widespread demand in the market and its position as the game of choice in the country.

About PUBG MOBILE

PUBG MOBILE is developed by Tencent Games and PUBG Corp. and based on PlayerUnknown’s Battlegrounds, the original PC and Xbox One gaming phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to do battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

Shrey Kapoor is a Tech-Enthusiast, Harvard certified Cyber Security and Cyber Forensics Expert. He Founder Techphlie.com, which is one of the India's Top Tech News Website. Even Forbes and many other renowned publishers took his articles reference. Shrey is a Technology analyst, strategic thinker and creative writer who is passionate to deliver the best, latest possible Tech-News to his followers and subscribers. He completed his masters in Artificial Intelligence & Robotics, certified in IPR, T.Q.M. & ISO 9001:2008 In Quality Management Systems.

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